Fix Blocky Shadows
72 comments
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Anonymous
commented
İ dont care at all
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AlexGTV
commented
PD, even if fixing shadows will make everything else that little much less polished, I speak on behalf of the GT community, GO FOR IT!
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MyFavoriteGame
commented
I,m not really aware of the technical issues surrounding this, but i just really love replays! ever since GT2 with Tahiti Road, those were awesome. Now tho, I feel like I'm being robbed of the thing I enjoy most, I'm not an excellent racer or tuner, I may not make the best lap times, but i love cars and i really love looking at them, sitting in my seat and seeing these jagged edges on what was supposed to be a beautiful reminiscent moment ?:(....
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Zman1350
commented
I am not bothered by this issue that much, but when I am trying to take pictures in shadows or smoke, they appear to be in tiny pixels
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55gt55sukkks
commented
lol at the people who thinks that the ps3 is being maxed by gt5, well im telling you, it isnt, gt5 is just a BAD lokking game, not even near ucharted 3 or killzone 3
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LordVonPS3
commented
I would certainly like to see the flickering and crawling of shadows remedied as that is distracting. If possible I'd also like the shadows to be at a higher resolution. The blocky masking of smoke / dust / water spray against cars also wants to be at a much higher resolution.
As much as I'd like these fixed, I have to accept that the issue is down to available RAM and hopefully there are ways to free some up (e.g. try MLAA instead of 4xMSAA at 720p / 2xMSAA at 1080p). Games like DiRT3 have the same issues with blocky tyre smoke (even on the X360)...
Where people talk about 'some tracks' not having the issue of blocky shadows and some tracks do, it's quite simple. Tracks that have dynamic time of day have dynamic shadows cast for trees & roadside objects as well as cars. Tracks that don't - have "baked shadows" (basically drawn on in a fixed position). If all tracks have dynamic time of day and weather implemented (as you might hope for), the same effect with shadows will spread to all tracks, therefore I would surmise that this area warrants Polyphony Digital's focus and attention.
Thanks.
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ozzmcom
commented
those who think ps3 is the nex' 'gen system', I invite you to reality and sadly it isn't anymore. It hasn't got the sufficent amount of power needed to apply any form of anti-aliasing for shadows. GT5 is probably the best looking game we'll ever see on this console even with the ridiculous shadows.
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Schneider
commented
It's not so much the shadows themselves that bother me, it's when they crawl and flicker.. It's particularly noticeable at the during the start/end of license tests.
Thing is it doesn't happen all the time; i've noticed during the demo's the game is completely free of it.
There must be more they can do to tidy this up. -
What about Bob
commented
There seem to be many saying that the PS3 doesn't have any more power to devote to the games visuals & that may be true, but an important part of game development is optimization, making the most of what you do have & making sure everything looks consistent on screen.
GT4 is a good example of this, as they managed to squeeze excellent visuals out the PS2.I'm sure there is more they can do to refine the visuals as the strange shadow behavior really is a **** in the punchbowl & one of the most off-putting things in an otherwise excellent looking game.
But to be honest rather than them trying to patch a game that feels a lot like a beta, i'd rather they made a fresh start & released a GT 6 on PS3 with all these problems solved, because with other racing game developers like Microsoft & Codemasters able to put out multiple quality racing titles in the same time it took PD to almost complete one, there really is no excuse not to.
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fureddo
commented
Isn't the PS3 supposed to be a nex' gen system? How come the shadows in GT5 are so pixelated? Is anti-aliasing such a pain to program? I am not a Xbox fan but most of the games look crisper on the 360. K. Yamauchi blames (again) the hardware for being responsible of visual glitches and limitations. Is he kidding?!
The updates were supposed to be on a monthly basis (call it the Tepco syndrom: inability to keep your promises) and still, we have to wait months just to have a few fixes on the Nurburgring.
Please, PD do this on earnest and show us that the 5 years you took to develop GT were worth it. (yeah I am disappointed by the Standard ugly cars and I'm all the more disappointed by the circuits directly taken from PS2'GT3 and 4). -
Wouter Van Moll commented
It's not fixed atall, only Tsukuba seems to have good shadows everywhere. I have started a topic about the shadows. It seems PD can make them right just not on every track. I still need confirmation from other people that the shadows are good on Tsukuba.
View the topic here: http://www.gtplanet.net/forum/showthread.php?t=185613
The smoke seems completly unrelated though...
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F. Shiz
commented
This is a huge problem especially in the Photo Mode when you're trying to take that perfect shot -- cars can look extremely pixellated/jagged due to tire smoke and/or rain. It is also a huge immersion-killer during gameplay in general. Please fix this!
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Shinbone
commented
Fixed? They still look really bad, just watch any bspec race in the zoomed out view...
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Duck
commented
it seems fixed, now. Eligible to be moved to "completed"?
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Gustavo
commented
I can live with the occasional aliasing, but those horrendous shadows are so damn distracting! It's like a fly in Mona Lisa's face.
I agree that most games have this issue, but some like Uncharted 2 seem to work around it pretty nicely.
The self projecting shadows are specially bad. Please get rid of those, I'd rather have just basic simple shadows...
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BasherB59
commented
The trouble is that PD have worked so long & hard on making the cars look visually stunning (reflections in the Paintwork, etc) and the scenery looks so great that you might start to believe that it's 100% lifelike.
So anything that you notice is wrong (no matter how small), irritates / jarrs !!!
My personal bug bear is flickering / scrolling shadows on/beneath your car when you're 100% stationery on the startline & the car is in ultra close up !!
Arrrggghhh.
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bluedice
commented
Blocky shadows seems to be a constant of the console and not a problem of the game. This problem happens in every game I've seen so far that abuses the PS3 GPUs.
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simone
commented
seems to play at a resolution of 800 by 600:)
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Semnocao
commented
I dont care about the eye candys...
I wish I could vote against...
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MaVe_64
commented
don't think it's possible, the PS3 is running overtime as it is, keeping up with the framerate. I think fixing this will give other worse problems in my opinion.


